![]() ![]() Each day, it must make a Con save (DC 15) or lose 2d6 from its maximum hit points. The diseased creature heals damage at half the normal rate (including magical healing) and is poisoned until cured. ![]() On a failure, it contracts a lingering disease. If a creature takes damage from the Slave’s aura or bite, it must make a Con save at the end of the encounter (DC 15). A creature that saves three times against the baleful aura is immune to the effect for 1 hour.īaleful Disease. On a failure, the creature takes 2d6 necrotic damage and is poisoned until the start of its next turn. Any non-Slave that starts its turn within 10 feet of the Slave must make a Con save (DC 15). The Slave gains tactical advantage on Dexterity/ Stealth checks to hide in cavern settings.īaleful Aura. ![]()
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