![]() ![]() The game was then brought back with yet another team (known as the C-team) who would also get shitcanned before finally being polished off by a D-team. Unfortunately, due to the 2008 financial crisis (the "Global Economic Meltdown"), business in Russia tanked, causing Akella to make several bad decisions, with the worst being the firing of the Postal III beta team (who are commonly referred to as the A-team and are responsible for the previous builds) and instead having the game rebuilt by a different, smaller, less experienced team (commonly known as the B-team), who would also end up getting fired with the game being frozen until 2010. Postal III E3 2008- White Trash Interview HD ![]() While it didn't make its 2008 or 2009 release, it was looking worth the wait. ![]() To this end, development was given to an internal Akella studio named Trashmasters who had developed several games at this point.ĭevelopment of Postal III continued swimmingly with several videos released during 2007-2008 showcasing what the game was supposed to be like. Initial planning was made for the console market with a release date sometime in 2008. Planning and development of Postal III began in early 2006 after Running with Scissors (developer of the Postal series) made a business deal with Akella (Russian publisher of the Postal series and at the time, the "EA" of Russia). ![]()
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